//Copyright 2010 Balazs Keri, Imre Keri
//
//This file is part of FireworksCreator.
//
//FireworksCreator is free software: you can redistribute it and/or modify
//it under the terms of the GNU General Public License as published by
//the Free Software Foundation, either version 3 of the License, or
//(at your option) any later version.
//
//FireworksCreator is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//GNU General Public License for more details.
//
//You should have received a copy of the GNU General Public License
//along with FireworksCreator.  If not, see <http://www.gnu.org/licenses/>.
//
#ifndef _PLAYER_PARTICLESHOOTER_H
#define _PLAYER_PARTICLESHOOTER_H
//
#include <global.h>
#include "shooter.h"
#include "particlesystem_fwd.h"
#include <model/particleshooter_fwd.h>
//
namespace player
{
class ParticleShooter:
public Shooter
{
//disabled
public:
   ParticleShooter(const ParticleShooter&);
   ParticleShooter& operator=(const ParticleShooter&);
//construction
public:
   ParticleShooter();
   ~ParticleShooter();
   void init_setup(Controller *p_controller,const model::Shooter *p_shooter);
//operations
public:
   bool update(double dt);
//data
public:
   const model::Shooter *get_shooter()const;
private:
   const model::ParticleShooter *shooter;
   ParticleSystem *particle_system;
};
}
//
#endif
